This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent roads (a dark gray color).
Usage
To use this group tag, you must first Include
any of the following XML files:
HUDMap.xml
Then you must execute any of the following ModelOutputInstructions
on the tagged group or a group containing it:
BaseHUDMap
Syntax
GroupName [Road]
Group Structure
This tag can be applied to a group containing anything though its optimal to use a simplified group with no overlapping geometry that represents what you want when possible as the meshes will get flattened in the process of becoming the HUD map.
Examples
TODO
Other Tags
There are no other other tags that can be used with this tag to configure it further.
Version History
1.0
Initial release.