Set the player character's model for the stage.
Context
This command should be called between calls to AddStage and CloseStage.
Syntax
SetStageCharacterModel( model, [animation_set] );
Game.SetStageCharacterModel( model, [animation_set] )
- model: The character model to use.
- animation_set: The animation set to use.
- Optional, defaults to the current player character's animation set as of 1.19.
- Using anything else can cause issues.
- Optional, defaults to the current player character's animation set as of 1.19.
Examples
AddStage();
// Switch to Homer's Muumuu costume for the stage.
SetStageCharacterModel("h_fat");
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
-- Switch to Homer's Muumuu costume for the stage.
Game.SetStageCharacterModel("h_fat")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.19
Updated to default the second argument to the player's current animation set instead of requiring the argument.
1.18.1
Fixed an issue where calling this command in a stage that calls RESET_TO_HERE that is preceded by another stage that calls this command (with the same model and animation set) didn't work.
1.18
Added this command.