This type of objective allows you to play a camera for the stage.
Examples
AddObjective("camera");
// Required: Set the camera and multi controller name.
SetObjCameraName("mission0camShape");
SetObjMulticontName("mission0cam");
// Optional: Set whether or not the user can skip the camera animation. Defaults to 0.
SetObjCanSkip(0);
// Optional: Set whether or not there will be letterboxing when the camera is playing. Defaults to 0.
SetObjNoLetterbox(0);
// Optional: Set whether or not the game will act as though the player is at the camera's position during the objective. Defaults to 0.
SetObjUseCameraPosition(0);
CloseObjective();
Game.AddObjective("camera")
-- Required: Set the camera and multi controller name.
Game.SetObjCameraName("mission0camShape")
Game.SetObjMulticontName("mission0cam")
-- Optional: Set whether or not the user can skip the camera animation. Defaults to 0.
Game.SetObjCanSkip(0)
-- Optional: Set whether or not there will be letterboxing when the camera is playing. Defaults to 0.
Game.SetObjNoLetterbox(0)
-- Optional: Set whether or not the game will act as though the player is at the camera's position during the objective. Defaults to 0.
Game.SetObjUseCameraPosition(0)
Game.CloseObjective()
Notes
No additional notes.
Version History
1.18
Added this objective type.