Sets the sound effect to use when collecting an item in delivery, dump or race objectives.
Context
This command should be called between calls to AddObjective and CloseObjective.
Syntax
SetCollectibleSoundEffect( sound_resource_name );
Game.SetCollectibleSoundEffect( sound_resource_name )
- sound_resource_name: The name of the sound resource to play.
- none: No sound will play when picking up collectibles for the stage.
- Default varies by level and in one case by mission:
- Level 1:
level_1_pickup_sfx
- Level 2:
level_2_pickup_sfx
- Level 2 Mission 6:
monkey_collect
- Level 3:
level_3_pickup_sfx
- Level 4:
level_4_pickup_sfx
- Level 5:
level_5_pickup_sfx
- Level 6:
level_6_pickup_sfx
- Level 7:
nuclear_waste_collect
- Level 1:
Examples
SetCollectibleSoundEffect("W_Idlereply_Moe_genitalsA");
Game.SetCollectibleSoundEffect("W_Idlereply_Moe_genitalsA")
Notes
No additional notes.
Version History
1.23.5
Added this command.