Set the decay delay and decay rate for the insidetrigger / outsidetrigger conditions.
Context
This command should be called between calls to AddCondition and CloseCondition.
Syntax
SetCondDecay( decay_rate, [decay_delay] );
Game.SetCondDecay( decay_rate, [decay_delay] )
- decay_rate: The rate at which the condition decays.
- Defaults to 0.
- decay_delay: The amount of time that must pass before the condition begins decaying.
Examples
AddCondition("insidetrigger");
SetCondTrigger("z2Phone1");
// Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
SetCondDecay(3, 2);
CloseCondition();
Game.AddCondition("insidetrigger")
Game.SetCondTrigger("z2Phone1")
-- Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
Game.SetCondDecay(3, 2)
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18
Added this command.