Set whether or not parked cars are enabled for the mission.
Context
This command should be called between calls to SelectMission and CloseMission.
Syntax
SetParkedCarsEnabled( parked_cars_enabled );
Game.SetParkedCarsEnabled( parked_cars_enabled )
- parked_cars_enabled: Whether or not parked cars are enabled.
- Defaults to 1 (true) unless StreetRacePropsLoad is called in the mission.
Examples
SelectMission("m1");
...
StreetRacePropsLoad("l4_m1p.p3d;");
StreetRacePropsUnload("l4_m1p.p3d:");
// Enable parked cars even though Street Race Props are in use.
SetParkedCarsEnabled(1);
AddStage();
...
CloseStage();
CloseMission();
Game.SelectMission("m1")
...
Game.StreetRacePropsLoad("l4_m1p.p3d;")
Game.StreetRacePropsUnload("l4_m1p.p3d:")
-- Enable parked cars even though Street Race Props are in use.
Game.SetParkedCarsEnabled(1)
Game.AddStage()
...
Game.CloseStage()
Game.CloseMission()
Notes
This command can be helpful for enabling parked cars in a mission where the "Street Race Props" would not interfere with the parked car locators (the original game's L1M7 could've used something like this).
Version History
1.21
Removed the "!m_bStart" assert (previously on line 3336) related to using this command.
1.20
Added this command.