This update was released on March 29th, 2016.
Codename
The Rebalance Update
Original Text
This is the original text of the changelog from this TXT file.
-
Settings
- Gameplay
- Difficulty
- Changed Name from "Diff" to "Difficulty".
- UI
- Removed.
- The mod will now always use Frosted.
- Removed.
- Difficulty
- Advanced
- Disable New Gags
- Added. Disables all additional gags added by Donut Mod.
- Disable New Wasps
- Added. Disables all additional wasps added by Donut Mod.
- Disable Level 1 Mission 3
- Added. Disables Level 1 Mission 3.
- Disable New Gags
- Gameplay
-
Language / Localization
- English
- Updated MSG_AUTO_LOADING_GAME_(PC) to say "saved game" instead of "savegame".
- Updated MSG_LOADING_GAME_(PC) to say "saved game" instead of "savegame".
- English
-
Rewards / Cars
- General
- Removed Car Camera Data from AI Only Cars.
- Level 1
- Family Sedan
- Now uses an entirely different model based off of Skinner's Sedan from the vanilla game.
- Added cooler and donut to the backseats, added Buzz Cola can to the cupholder.
- Plow King
- Added a duff crate, and a skunk to the snow pile inside the Plow King.
- Audi TT
- Added High Roof.
- Patty Wagon
- Fixed Handling.
- Added a Spinning Propeller.
- Added an Iris Transistion when entering the car.
- Tweaked the Cameras for the Vehicle.
- Family Sedan
- Level 2
- Grampa's Limo
- Renamed to "Shriner's Cart" as this is the proper name.
- Catapult
- No longer spawns a husk.
- Now has an accurate collision model.
- Warthog
- Added custom vehicle sounds.
- Grampa's Limo
- Level 3
- Wasp Bike
- Added a Blackjacket color (appears randomly).
- Wasp Bike
- Other
- Nuclear Bus, Mini UFO, Wasp Bike, Rusty Bucket
- No longer spawns a husk.
- Blackjacket (blakjack), classic, compact, hotrod, jmuscle, muscle, supercar
- Removed.
- Nuclear Bus, Mini UFO, Wasp Bike, Rusty Bucket
- General
-
Levels
- General
- Fixed loading of level cars.
- Renamed secret ambient characters.
- Level 1
- Added Professor Frink as an ambient character and suppressed him as a driver.
- Level 2
- Cops are now stronger and faster on Hellfish.
- Level 3
- Cops are now stronger and faster on Hellfish.
- General
-
Missions
- General
- All missions have recieved nerfing in Normal Mode in one way or another to better match the original game's difficulty.
- Most missions now have unique mission failed text.
- Most missions now have unique mission failed hint text.
- Most missions now have an intro camera animation.
- Most missions carstart locations have been adjusted so the car spawns on the ground and not in the air.
- L1M0
- Normal Mode
- Maximum Traffic for the whole mission has been set to 2.
- All timers in the mission are completely removed.
- Amount of ice cream that the Ice Cream Truck drops is now just 3.
- Hellfish Mode
- Timer to collect the ice cream from the truck reduced by 5 seconds.
- Normal Mode
- L1M1
- General
- Updated pre-mission.
- Normal Mode
- Maximum Traffic for the whole mission has been set to 2.
- Timer to get the Buzz Cola can has been removed.
- Timer to get the Krusty Burger meal has been upped to 50.
- Timer to get the Trash Can item has been upped to 40.
- Timer to get to the school (fake) has been upped to 1:10.
- This gives the player enough time to make it to the school fairly easily. -...But not enough time for them to use the other route without a better car, similar to vanilla L2M1.
- Hellfish Mode
- Increased timer to "Drive to the School" to match that of Normal Mode.
- Increased Skinner's Hitpoints from 1.2 to 1.4.
- General
- L1M2
- General
- The Duff Truck's driver has been changed from Jimbo to Jasper.
- "M2_start" now resumes playing in the stage on the way back to Flanders'.
- Normal Mode
- Traffic throughout entire mission has been set to 2.
- Timer to get the Tuxedo has been upped to 45.
- Timer to Ned's Lawn Mower has been upped to 50.
- Timer to get to the Springfield Community Center is now 2:30.
- Timer to get the lawn chair is now 40.
- First Wiggum chase has been nerfed.
- Now uses a variant of L1cop.con seen in the "Pursuit" folder.
- Total distance to get away from Wiggum is either 140 to 150.
- Timer to get away from Wiggum is 2:00.
- Timer to get the family portrait has been upped to 3:00.
- Timer to get to the Duff Truck has been removed.
- Duff Truck chase still remains the same.
- Timer to get back to Ned's is removed.
- Wiggum's second chase has been nerfed.
- Now uses a variant of L1cop.con seen in the "Pursuit" folder.
- Total distance to get away from Wiggum is either 140 to 150.
- Timer to get away from Wiggum has been upped to 1:50.
- Second timer to get back to Ned's has been removed.
- Hellfish Mode
- Decreased to get Rod's Inhaler out of the Duff Truck by 20 seconds.
- General
- L1M3
- Normal Mode
- Smithers uses a souped up version of his .con file from the vanilla L1M3.
- The only difference is that his hit points have been massively increased so he can no longer be destroyed.
- Smithers' vanilla con file is slightly slower than Skinner's, but considering the longer race it works.
- AI is also set to "target" to make the race signifigantly easier.
- Trash Collecting stage has been heavily re-worked.
- Trash outside in the parking lot has been removed.
- The trash cans floating in the platform section of the Power Plant have been removed.
- Trash cans in Mr. Burns' area have been left alone since otherwise you never visit there.
- Timer to get to the garbage truck has been increased to 1:50.
- Timer to get back to office has been increased to 1:50.
- Smithers uses a souped up version of his .con file from the vanilla L1M3.
- Hellfish Mode
- Decreased the timer to collect the garbage inside the power plant by 25 seconds.
- Decreased the timer to reach the garbage truck by 5 seconds.
- Normal Mode
- L1M4
- General
- Removed the timer to reach the Simpsons House after escaping the van.
- Normal Mode
- Timer used for the destroy the coupling stage is identical to the one in the original.
- Timer to get back to Homer's Workstation is removed.
- Van chase has been nerfed considerably.
- Van's AI uses Easycop.con in the Pusuit folder.
- Vanilla L1M5 uses a modified EasyChas.con file, so something similar should be used.
- Van's AI uses Easycop.con in the Pusuit folder.
- Timer has been upped to 1:30.
- Distance meter has been increased to 150.
- Timer to get back home is removed.
- Following the Van stage is identical to Flowers By Irene.
- General
- L1M5
- General
- Reverted to the old version of the mission.
- The forced car is now properly swapped out.
- Changed the spawn position of Homer, the Player Car, and Frink's car.
- Normal Mode
- Nuclear Waste Truck AI is re-adjusted.
- Uses a modified EasyChas.con
- Time to grab the barrel is now 2:20.
- This way the player has plenty of time to get the barrel back if they drop it.
- After grabbing the barrel, the game skips straight to the "Drive to Frink's House" stage.
- This way the player doesn't have to re-do too many stages if they drop the barrel.
- Timer has been bumped up to 3:00 so the player has plenty of time to get to Frink's.
- Nuclear Waste Truck AI is re-adjusted.
- General
- L1M6
- General
- The forced car is now properly swapped out.
- Normal Mode
- Timer in first stage has been bumped up to 255.
- The vanilla L1M6 gives you 18 seconds per item, so 18x14=252, which I rounded up to 255 to be a bit more fair.
- Traffic in first stage is limited to 2 to match original L2M7.
- Timer to get to the Community Center has been removed.
- Traffic in first stage is limited to 2 to match original L2M7.
- First Router Car stage has been nerfed.
- Uses L2M7's original .con file.
- Timer has been bumped up to two minutes to match the original L2M7.
- Traffic in first stage is limited to 2.
- Timer to get to the Kwik-E-Mart has been removed.
- Traffic has been bumped up to 3.
- Second Router Car stage has been nerfed.
- Uses original con file from L2M7.
- Timer has been bumped up to 2:00.
- Traffic is still limited to 3.
- Timer to get to the gas station has been removed.
- Traffic has been bumped up to 4.
- Final Router Car has been nerfed.
- Uses original con file form L2M7.
- Timer has been bumped up to 1:40.
- Traffic is still limited to 4.
- Time to get back to The Simpsons Household has been removed.
- Traffic is still limited to 4.
- Timer in first stage has been bumped up to 255.
- Hellfish Mode
- Timer to knock the video games out of the truck decreased by 30 seconds.
- Timer to reach the Community Center decreased by 40 seconds.
- Timer to reach the Kwik-E-Mart decreased by 40 seconds.
- Timer to reach the gas station by the bridge decreased by 20 seconds.
- Timer to reach the Simpsons House decreased by 15 seconds.
- General
- L1M7
- Normal Mode
- Traffic is now consistently nerfed to 2 throughout the whole mission.
- First stage now has a timer of 2:00.
- Nuclear Bus chase stage nerfed.
- Clearing it will now add a full minute to your timer.
- Nuclear Bus now uses a modified garbage.con file.
- Mr. Smithers stage has been nerfed.
- Now uses a modified L1M3 .con file.
- Uses 2.0 rather than 1.5 hitpoints.
- Now uses a modified L1M3 .con file.
- The Blue Nuclear Bus no longer harrasses you on this difficulty.
- Distance meter is now Hellfish only.
- Hellfish Mode
- Increased the mass of Smither's car to make him less of a pushover.
- Normal Mode
- L1SR1
- General
- Renamed from "Challenge 1: Suburbs Derby 1" to "Challenge 1: Trailer Park Derby".
- Normal Mode
- Duff Truck stage nerfed.
- Now uses a modified M6dump.con from Level 1's folder with hitpoints based off of M7dest.con.
- Timer has been bumped up to 1:50.
- Bonestorm Truck stage nerfed.
- Now uses a modified M6dump.con with the exact same hitpoints as M7dest.con from Level 2.
- Glasstruck Stage nerfed.
- Now uses a modified M3dest.con from vanilla L1M3.
- Mr. Plow Marge Stage nerfed.
- Now uses MedDest.con.
- Duff Truck stage nerfed.
- General
- L1SR2
- General
- Mission has been renamed from "Challenge 2: Suburbs Race 1" to "Challenge 2: Evergreen Race".
- Changed the starting position of the racers.
- Increased hitpoints on Firebird vehicle.
- Added more waypoints to make the race more difficult.
- Normal Mode
- Firebird uses a modified AI_1st.con from EasyRace folder.
- Nuctruck uses a modified AI_3rd.con from EasyRace folder.
- Hellfish Mode
- Changed the Hellfish racers.
- General
- L1BM1
- General
- The forced car is now properly swapped out.
- Removed the timer to drive back to Cletus' house after escaping Apu.
- Normal Mode
- Traffic stays at 2 until the cardboard stage is reached, which is 3.
- Timer to get to the Tomacco Field is now 1:00.
- Timer to collect the tomacco is now 0:50.
- Timer to get the cardboard tubes is now 1:50.
- Timer to get the flatmeat is now 2:00.
- Timer to get away from Apu is now 1:20.
- 30 seconds are now added to the timer after losing Apu and getting back to Cletus' Shack.
- General
- L2M1
- General
- Completely revamped.
- General
- L2M2
- Normal Mode
- Traffic is limited to 2.
- Increase timer for driving to Moe's.
- It's now identical to the original timer minus 10 seconds to accoimdate for the faster vehicle.
- Moe's car AI has been nerfed.
- Now uses a modified EasyChas.con.
- Increase timer for hitting Moe's car.
- Approximatley 2:25.
- Using Vanilla L1M6 as a base, approximatley 18 seconds are given per item.
- Using Chris' 8 fireworks, that gives you 144 seconds (2:24), which I decided to round to 2:25.
- Decrease number of fireworks to collect (about 8).
- Timer to get to the Police Station is now identical to the original.
- Stage where the player has to avoid Chief Wiggum for a brief amount of time is now removed.
- The game now has two stages identical to the original.
- Normal Mode
- L2M3
- Normal Mode
- Nerd Car has now been nerfed.
- Uses a modified MedDest.con to match the difficulty of the game's original race (which I personally found pretty demanding).
- Traffic is limited to two traffic cars in first stage.
- Hellfish still uses the original 3 car amount that was placed into the first stage.
- Timer to collect Professor Frink's junk is now 1:00.
- Took timer from vanilla L2M2, and added 15 more seconds to accomidate for the faster car.
- Professor Frink follow stage has been nerfed.
- Now uses a modified vanilla M4evade.con.
- Has AI set to "target".
- Items to collect have now been removed.
- Nerd Car has now been nerfed.
- Normal Mode
- L2M4
- Normal Mode
- Traffic has been nerfed.
- Uses two cars for the first couple of stages, then increases to three when hunting down Snake for some additional challenge.
- Bumblebee Man's car stage has been nerfed.
- Uses a modified MedDest.con.
- Timer has been decreased by ten seconds. Using Vanilla L1M6's logic, 100 seconds is a bit more generous than it needs to be.
- Snake stage has been nerfed.
- Now uses a modified version of his race con file from vanilla L2M4.
- This con file is actually pretty close to what we were originally using, but it had lower mass and a higher gas scale.
- Nerfed the gas scale though to match what we were originally using. Mass I left the same.
- Traffic has been nerfed.
- Hellfish Mode
- Hit & Run's are now enabled to add challenge.
- Normal Mode
- L2M5
- Normal Mode
- Following Apu stage has been nerfed.
- Now uses EasyChas.con.
- Uses a shorter route that goes to the right of the Sit-N-Rotate.
- Timer to get back in Cletus' Truck has been removed.
- Getting away from Apu stage has been nerfed to match the difficulty of the original stage.
- Following Apu stage has been nerfed.
- Hellfish Mode
- Exclusive flatmeat collecting stage now has it's own stage message index rather than re-using the one from the previous stage.
- Normal Mode
- L2M6
- Normal Mode
- Monkey collecting stage at the start has been changed.
- Uses a much shorter, much more direct route that's easier for the player, rather than going through the Hospital.
- Van destruction stage has been nerfed.
- Difference is that the strength has been seriously nerfed. - Seems a bit tough for Normal Mode, though the time is fair.
- Monkey collecting stage at the start has been changed.
- Hellfish Mode
- Decreased the hitpoints of the Animal Control Van from 5.0 to 4.5.
- Normal Mode
- L2M7
- Normal Mode
- Cell Phone Jerk stage has been nerfed.
- Cell Phone Car uses a duplicate of Level 2's M7dest.con.
- Timer has been decreased to 75 rather than 80.
- Again, using vanilla L1M6 as a base, you should get 72 seconds for all 4 items.
- However, 80 might be a bit too much and perhaps Level 2 at this point should be taxing you more for errors?
- Timer for the first cell phone stand stage has been increased to 90.
- Higher than the timer in the above stage.
- Because there's more items and generally there are more items in inconvenient locations.
- Timer to get to Moe's has been increased to 35 seconds.
- Uses timer to get from Moe's to Town Hall from vanilla L2M2, but cut by 5 seconds because of construction site shortcut.
- Also, it's later into the game.
- Timer for the second cell phone stand stage has been increased to 100.
- Using vanilla L2M6 as reference, 8 seconds per item and items are everywhere in this stage.
- Total time number (96) has been rounded to 100.
- Also thrown in inconvenient locations that might be a bit too much for the player.
- Timer to get to Try-N-Save has been increased to 40.
- To give a little more cushion time if the player ends up in a bad spot after destroying the stands.
- ...Or the last one they destroy is near the start.
- Timer for the third cell phone stand stage has been increased to 80.
- For similar reasons to second stage.
- Timer to get to Downtown has been increased to 70.
- Similar reasons for the Try-N-Save stage.
- Final cell phone stand stage has been signifigantly nerfed.
- All Cell Phone Cars have been removed. They seem like way too much for something so early in the game.
- Radical also lacks a stage like this one where cars you can't lose are harassing you while you're doing another objective.
- Timer has been bumped up to 170.
- Drone destruction stage has been nerfed.
- Uses a duplicate of vanilla Level 2's M7dest.con.
- Cell Phone Jerk stage has been nerfed.
- Hellfish Mode
- Increased the timer to drive to Downtown by 10 seconds.
- Normal Mode
- L2SR1
- General
- Mission has been renamed from "Challenge 1: City Derby 1" to "Challenge 1: Downtown Derby".
- Classic Family Sedan now uses a new HUD Icon.
- General
- L2SR2
- General
- Mission has been renamed from "Challenge 2: City Race 1" to "Challenge 2: Downtown Race".
- Changed Racers.
- Normal Mode
- Tweaked some of the racer's stats.
- Hellfish Mode
- Increased mass on Lisa's car.
- Increased hitpoints on Lisa's car.
- General
- L2SR3
- Normal Mode
- Increased the timer to grab the newspapers to 1:25.
- Increased the timer to get back into your car to 0:50.
- Increased the timer to deliever the papers in the first part of downtown to 0:50.
- Changed the timer to get to the shady part of downtown to 1:10.
- Increased the timer to deliever the mail in the shady part of downtown to 1:30.
- Normal Mode
- L2BM1
- Normal Mode
- Changed timer to get to Moe's to 0:45.
- Timer to get back into your car has been changed to 0:30.
- Timer to get to the Krusty Burger has been increased to 0:30
- Timer to get back into your car has been changed to 0:30.
- Timer to get to the Hospital has been increased to 0:45.
- Timer to get the blood has been increased to 2:20.
- Normal Mode
- L3M1
- Normal Mode
- Traffic is limited to just two cars just like the vanilla mission.
- Timer to get to the Comic Book Shop has been upped to 1:10.
- This timer was taken from the vanilla L3M2's drive to the Planet Hype, with ten seconds added.
- There are multiple reasons for the 10 second increase:
- First time the player steps into Level 3.
- Player is taking control of an entirely new car that they haven't touched since L2M3.
- The Comic Book shop is slightly farther away from the Planet Hype.
- Race is just limited to one Nerd Car.
- This is done to emulate the difficulty of the race from L3M1.
- This is also done because Radical usually only uses one race car in non-Street Race mission races.
- Timer to get back to the Comic Book Shop (fake) is now the real stage.
- Nerd Car chase has been removed.
- Hellfish Mode
- Decreased the timer to drive back to the Android's dungeon by 10 seconds.
- Normal Mode
- L3M2
- Normal Mode
- Timer to get to the Springfield Sign is now 1:00.
- Apu now no longer dumps items on Normal. The player is just expected to follow Apu.
- Hellfish Mode
- Decreased timer in "Drive to the Springfield Sign" stage.
- Decreased timer in "Drive to the Planet Hype" stage.
- Changed Milhouse's AI behaviour.
- Normal Mode
- L3M3
- General
- The forced car is now properly swapped out.
- Removed the Countdown at the start of the mission.
- Normal Mode
- Timer to follow the flatmeat trail has been increased to 1:25.
- Timer to get to get Cletus' flatmeat has been reverted to the original timer.
- Blue Redneck Truck now uses an entirely new con file.
- Timer has been decreased when knocking the flatmeat out of the Blue Redneck truck to 1:10.
- Hellfish
- Increased the timer to collect the first batch of flatmeat because reasons.
- Decreased timer to reach the observatory by 10 seconds.
- General
- L3M4
- Normal Mode
- First sedan now uses a weaker con file.
- Increased the timer to destroy the first sedan to 1:30.
- Increased time to collect Bart's trail of items to 1:10.
- Second sedan now uses a weaker con file.
- Timer to destroy the second sedan has been decreased to 1:20.
- Normal Mode
- L3M5
- Normal Mode
- Changed the Police Car's AI Behaviour.
- Changed the Police Car's Stats.
- Changed the Snake icon to be the regular one without jail bars.
- Hellfish Mode
- Nerfed the Police Car's stats so the chase is easier.
- Hit & Run's are now enabled to add challenge.
- Decreased the distance you can be away from Snake a bit.
- Normal Mode
- L3M6
- General
- Nerfed the Chase Sedan's hitpoints.
- Normal Mode
- Increased timer to collect the evidence is 1:30.
- cSedan now uses a different con file based off of Level 3's M4dest.con.
- Timer to get back to Davy Jones' Hamper is now disabled.
- Hellfish Mode
- Hit & Run's are now enabled to add challenge.
- Decreased the timer to collect the sedans items and destroy it by 15 seconds.
- General
- L3M7
- General
- Completely Revamped.
- General
- L3SR1
- General
- Renamed from "Challenge 1: Seaside Derby 1" to "Challenge 1: Squidport Derby".
- Fixed the driver of the Knight Boat to be the Sea Captain as intended instead of Krusty.
- Seperate opponent stats for each difficulty.
- General
- L3BM1
- Normal Mode
- Adjusted Kearney and Dolph's stats.
- Timer to knock the games out of the Bonestorm Truck has been increased to 2:00.
- Normal Mode
- General