Mods > Donut Mod > Version History > Version 3.2

Version 3.2

This update was released on March 29th, 2016.

Codename

The Rebalance Update

Original Text

This is the original text of the changelog from this TXT file.

  • Settings

    • Gameplay
      • Difficulty
        • Changed Name from "Diff" to "Difficulty".
      • UI
        • Removed.
          • The mod will now always use Frosted.
    • Advanced
      • Disable New Gags
        • Added. Disables all additional gags added by Donut Mod.
      • Disable New Wasps
        • Added. Disables all additional wasps added by Donut Mod.
      • Disable Level 1 Mission 3
        • Added. Disables Level 1 Mission 3.
  • Language / Localization

    • English
      • Updated MSG_AUTO_LOADING_GAME_(PC) to say "saved game" instead of "savegame".
      • Updated MSG_LOADING_GAME_(PC) to say "saved game" instead of "savegame".
  • Rewards / Cars

    • General
      • Removed Car Camera Data from AI Only Cars.
    • Level 1
      • Family Sedan
        • Now uses an entirely different model based off of Skinner's Sedan from the vanilla game.
        • Added cooler and donut to the backseats, added Buzz Cola can to the cupholder.
      • Plow King
        • Added a duff crate, and a skunk to the snow pile inside the Plow King.
      • Audi TT
        • Added High Roof.
      • Patty Wagon
        • Fixed Handling.
        • Added a Spinning Propeller.
        • Added an Iris Transistion when entering the car.
        • Tweaked the Cameras for the Vehicle.
    • Level 2
      • Grampa's Limo
        • Renamed to "Shriner's Cart" as this is the proper name.
      • Catapult
        • No longer spawns a husk.
        • Now has an accurate collision model.
      • Warthog
        • Added custom vehicle sounds.
    • Level 3
      • Wasp Bike
        • Added a Blackjacket color (appears randomly).
    • Other
      • Nuclear Bus, Mini UFO, Wasp Bike, Rusty Bucket
        • No longer spawns a husk.
      • Blackjacket (blakjack), classic, compact, hotrod, jmuscle, muscle, supercar
        • Removed.
  • Levels

    • General
      • Fixed loading of level cars.
      • Renamed secret ambient characters.
    • Level 1
      • Added Professor Frink as an ambient character and suppressed him as a driver.
    • Level 2
      • Cops are now stronger and faster on Hellfish.
    • Level 3
      • Cops are now stronger and faster on Hellfish.
  • Missions

    • General
      • All missions have recieved nerfing in Normal Mode in one way or another to better match the original game's difficulty.
      • Most missions now have unique mission failed text.
      • Most missions now have unique mission failed hint text.
      • Most missions now have an intro camera animation.
      • Most missions carstart locations have been adjusted so the car spawns on the ground and not in the air.
    • L1M0
      • Normal Mode
        • Maximum Traffic for the whole mission has been set to 2.
        • All timers in the mission are completely removed.
        • Amount of ice cream that the Ice Cream Truck drops is now just 3.
      • Hellfish Mode
        • Timer to collect the ice cream from the truck reduced by 5 seconds.
    • L1M1
      • General
        • Updated pre-mission.
      • Normal Mode
        • Maximum Traffic for the whole mission has been set to 2.
        • Timer to get the Buzz Cola can has been removed.
        • Timer to get the Krusty Burger meal has been upped to 50.
        • Timer to get the Trash Can item has been upped to 40.
        • Timer to get to the school (fake) has been upped to 1:10.
          • This gives the player enough time to make it to the school fairly easily. -...But not enough time for them to use the other route without a better car, similar to vanilla L2M1.
      • Hellfish Mode
        • Increased timer to "Drive to the School" to match that of Normal Mode.
        • Increased Skinner's Hitpoints from 1.2 to 1.4.
    • L1M2
      • General
        • The Duff Truck's driver has been changed from Jimbo to Jasper.
        • "M2_start" now resumes playing in the stage on the way back to Flanders'.
      • Normal Mode
        • Traffic throughout entire mission has been set to 2.
        • Timer to get the Tuxedo has been upped to 45.
        • Timer to Ned's Lawn Mower has been upped to 50.
        • Timer to get to the Springfield Community Center is now 2:30.
        • Timer to get the lawn chair is now 40.
        • First Wiggum chase has been nerfed.
          • Now uses a variant of L1cop.con seen in the "Pursuit" folder.
          • Total distance to get away from Wiggum is either 140 to 150.
          • Timer to get away from Wiggum is 2:00.
        • Timer to get the family portrait has been upped to 3:00.
        • Timer to get to the Duff Truck has been removed.
        • Duff Truck chase still remains the same.
        • Timer to get back to Ned's is removed.
        • Wiggum's second chase has been nerfed.
          • Now uses a variant of L1cop.con seen in the "Pursuit" folder.
          • Total distance to get away from Wiggum is either 140 to 150.
          • Timer to get away from Wiggum has been upped to 1:50.
        • Second timer to get back to Ned's has been removed.
      • Hellfish Mode
        • Decreased to get Rod's Inhaler out of the Duff Truck by 20 seconds.
    • L1M3
      • Normal Mode
        • Smithers uses a souped up version of his .con file from the vanilla L1M3.
          • The only difference is that his hit points have been massively increased so he can no longer be destroyed.
          • Smithers' vanilla con file is slightly slower than Skinner's, but considering the longer race it works.
          • AI is also set to "target" to make the race signifigantly easier.
        • Trash Collecting stage has been heavily re-worked.
          • Trash outside in the parking lot has been removed.
          • The trash cans floating in the platform section of the Power Plant have been removed.
          • Trash cans in Mr. Burns' area have been left alone since otherwise you never visit there.
        • Timer to get to the garbage truck has been increased to 1:50.
        • Timer to get back to office has been increased to 1:50.
      • Hellfish Mode
        • Decreased the timer to collect the garbage inside the power plant by 25 seconds.
        • Decreased the timer to reach the garbage truck by 5 seconds.
    • L1M4
      • General
        • Removed the timer to reach the Simpsons House after escaping the van.
      • Normal Mode
        • Timer used for the destroy the coupling stage is identical to the one in the original.
        • Timer to get back to Homer's Workstation is removed.
        • Van chase has been nerfed considerably.
          • Van's AI uses Easycop.con in the Pusuit folder.
            • Vanilla L1M5 uses a modified EasyChas.con file, so something similar should be used.
        • Timer has been upped to 1:30.
        • Distance meter has been increased to 150.
        • Timer to get back home is removed.
        • Following the Van stage is identical to Flowers By Irene.
    • L1M5
      • General
        • Reverted to the old version of the mission.
        • The forced car is now properly swapped out.
        • Changed the spawn position of Homer, the Player Car, and Frink's car.
      • Normal Mode
        • Nuclear Waste Truck AI is re-adjusted.
          • Uses a modified EasyChas.con
        • Time to grab the barrel is now 2:20.
          • This way the player has plenty of time to get the barrel back if they drop it.
        • After grabbing the barrel, the game skips straight to the "Drive to Frink's House" stage.
          • This way the player doesn't have to re-do too many stages if they drop the barrel.
          • Timer has been bumped up to 3:00 so the player has plenty of time to get to Frink's.
    • L1M6
      • General
        • The forced car is now properly swapped out.
      • Normal Mode
        • Timer in first stage has been bumped up to 255.
          • The vanilla L1M6 gives you 18 seconds per item, so 18x14=252, which I rounded up to 255 to be a bit more fair.
          • Traffic in first stage is limited to 2 to match original L2M7.
        • Timer to get to the Community Center has been removed.
          • Traffic in first stage is limited to 2 to match original L2M7.
        • First Router Car stage has been nerfed.
          • Uses L2M7's original .con file.
          • Timer has been bumped up to two minutes to match the original L2M7.
          • Traffic in first stage is limited to 2.
        • Timer to get to the Kwik-E-Mart has been removed.
          • Traffic has been bumped up to 3.
        • Second Router Car stage has been nerfed.
          • Uses original con file from L2M7.
          • Timer has been bumped up to 2:00.
          • Traffic is still limited to 3.
        • Timer to get to the gas station has been removed.
          • Traffic has been bumped up to 4.
        • Final Router Car has been nerfed.
          • Uses original con file form L2M7.
          • Timer has been bumped up to 1:40.
          • Traffic is still limited to 4.
        • Time to get back to The Simpsons Household has been removed.
          • Traffic is still limited to 4.
      • Hellfish Mode
        • Timer to knock the video games out of the truck decreased by 30 seconds.
        • Timer to reach the Community Center decreased by 40 seconds.
        • Timer to reach the Kwik-E-Mart decreased by 40 seconds.
        • Timer to reach the gas station by the bridge decreased by 20 seconds.
        • Timer to reach the Simpsons House decreased by 15 seconds.
    • L1M7
      • Normal Mode
        • Traffic is now consistently nerfed to 2 throughout the whole mission.
        • First stage now has a timer of 2:00.
        • Nuclear Bus chase stage nerfed.
          • Clearing it will now add a full minute to your timer.
          • Nuclear Bus now uses a modified garbage.con file.
        • Mr. Smithers stage has been nerfed.
          • Now uses a modified L1M3 .con file.
            • Uses 2.0 rather than 1.5 hitpoints.
        • The Blue Nuclear Bus no longer harrasses you on this difficulty.
        • Distance meter is now Hellfish only.
      • Hellfish Mode
        • Increased the mass of Smither's car to make him less of a pushover.
    • L1SR1
      • General
        • Renamed from "Challenge 1: Suburbs Derby 1" to "Challenge 1: Trailer Park Derby".
      • Normal Mode
        • Duff Truck stage nerfed.
          • Now uses a modified M6dump.con from Level 1's folder with hitpoints based off of M7dest.con.
          • Timer has been bumped up to 1:50.
        • Bonestorm Truck stage nerfed.
          • Now uses a modified M6dump.con with the exact same hitpoints as M7dest.con from Level 2.
        • Glasstruck Stage nerfed.
          • Now uses a modified M3dest.con from vanilla L1M3.
        • Mr. Plow Marge Stage nerfed.
          • Now uses MedDest.con.
    • L1SR2
      • General
        • Mission has been renamed from "Challenge 2: Suburbs Race 1" to "Challenge 2: Evergreen Race".
        • Changed the starting position of the racers.
        • Increased hitpoints on Firebird vehicle.
        • Added more waypoints to make the race more difficult.
      • Normal Mode
        • Firebird uses a modified AI_1st.con from EasyRace folder.
        • Nuctruck uses a modified AI_3rd.con from EasyRace folder.
      • Hellfish Mode
        • Changed the Hellfish racers.
    • L1BM1
      • General
        • The forced car is now properly swapped out.
        • Removed the timer to drive back to Cletus' house after escaping Apu.
      • Normal Mode
        • Traffic stays at 2 until the cardboard stage is reached, which is 3.
        • Timer to get to the Tomacco Field is now 1:00.
        • Timer to collect the tomacco is now 0:50.
        • Timer to get the cardboard tubes is now 1:50.
        • Timer to get the flatmeat is now 2:00.
        • Timer to get away from Apu is now 1:20.
        • 30 seconds are now added to the timer after losing Apu and getting back to Cletus' Shack.
    • L2M1
      • General
        • Completely revamped.
    • L2M2
      • Normal Mode
        • Traffic is limited to 2.
        • Increase timer for driving to Moe's.
          • It's now identical to the original timer minus 10 seconds to accoimdate for the faster vehicle.
        • Moe's car AI has been nerfed.
          • Now uses a modified EasyChas.con.
        • Increase timer for hitting Moe's car.
          • Approximatley 2:25.
          • Using Vanilla L1M6 as a base, approximatley 18 seconds are given per item.
          • Using Chris' 8 fireworks, that gives you 144 seconds (2:24), which I decided to round to 2:25.
        • Decrease number of fireworks to collect (about 8).
        • Timer to get to the Police Station is now identical to the original.
        • Stage where the player has to avoid Chief Wiggum for a brief amount of time is now removed.
          • The game now has two stages identical to the original.
    • L2M3
      • Normal Mode
        • Nerd Car has now been nerfed.
          • Uses a modified MedDest.con to match the difficulty of the game's original race (which I personally found pretty demanding).
        • Traffic is limited to two traffic cars in first stage.
          • Hellfish still uses the original 3 car amount that was placed into the first stage.
        • Timer to collect Professor Frink's junk is now 1:00.
          • Took timer from vanilla L2M2, and added 15 more seconds to accomidate for the faster car.
        • Professor Frink follow stage has been nerfed.
          • Now uses a modified vanilla M4evade.con.
          • Has AI set to "target".
        • Items to collect have now been removed.
    • L2M4
      • Normal Mode
        • Traffic has been nerfed.
          • Uses two cars for the first couple of stages, then increases to three when hunting down Snake for some additional challenge.
        • Bumblebee Man's car stage has been nerfed.
          • Uses a modified MedDest.con.
          • Timer has been decreased by ten seconds. Using Vanilla L1M6's logic, 100 seconds is a bit more generous than it needs to be.
        • Snake stage has been nerfed.
          • Now uses a modified version of his race con file from vanilla L2M4.
          • This con file is actually pretty close to what we were originally using, but it had lower mass and a higher gas scale.
          • Nerfed the gas scale though to match what we were originally using. Mass I left the same.
      • Hellfish Mode
        • Hit & Run's are now enabled to add challenge.
    • L2M5
      • Normal Mode
        • Following Apu stage has been nerfed.
          • Now uses EasyChas.con.
          • Uses a shorter route that goes to the right of the Sit-N-Rotate.
        • Timer to get back in Cletus' Truck has been removed.
        • Getting away from Apu stage has been nerfed to match the difficulty of the original stage.
      • Hellfish Mode
        • Exclusive flatmeat collecting stage now has it's own stage message index rather than re-using the one from the previous stage.
    • L2M6
      • Normal Mode
        • Monkey collecting stage at the start has been changed.
          • Uses a much shorter, much more direct route that's easier for the player, rather than going through the Hospital.
        • Van destruction stage has been nerfed.
          • Difference is that the strength has been seriously nerfed. - Seems a bit tough for Normal Mode, though the time is fair.
      • Hellfish Mode
        • Decreased the hitpoints of the Animal Control Van from 5.0 to 4.5.
    • L2M7
      • Normal Mode
        • Cell Phone Jerk stage has been nerfed.
          • Cell Phone Car uses a duplicate of Level 2's M7dest.con.
          • Timer has been decreased to 75 rather than 80.
            • Again, using vanilla L1M6 as a base, you should get 72 seconds for all 4 items.
            • However, 80 might be a bit too much and perhaps Level 2 at this point should be taxing you more for errors?
          • Timer for the first cell phone stand stage has been increased to 90.
            • Higher than the timer in the above stage.
            • Because there's more items and generally there are more items in inconvenient locations.
          • Timer to get to Moe's has been increased to 35 seconds.
            • Uses timer to get from Moe's to Town Hall from vanilla L2M2, but cut by 5 seconds because of construction site shortcut.
            • Also, it's later into the game.
          • Timer for the second cell phone stand stage has been increased to 100.
            • Using vanilla L2M6 as reference, 8 seconds per item and items are everywhere in this stage.
            • Total time number (96) has been rounded to 100.
            • Also thrown in inconvenient locations that might be a bit too much for the player.
          • Timer to get to Try-N-Save has been increased to 40.
            • To give a little more cushion time if the player ends up in a bad spot after destroying the stands.
            • ...Or the last one they destroy is near the start.
          • Timer for the third cell phone stand stage has been increased to 80.
            • For similar reasons to second stage.
          • Timer to get to Downtown has been increased to 70.
            • Similar reasons for the Try-N-Save stage.
          • Final cell phone stand stage has been signifigantly nerfed.
            • All Cell Phone Cars have been removed. They seem like way too much for something so early in the game.
            • Radical also lacks a stage like this one where cars you can't lose are harassing you while you're doing another objective.
            • Timer has been bumped up to 170.
          • Drone destruction stage has been nerfed.
            • Uses a duplicate of vanilla Level 2's M7dest.con.
      • Hellfish Mode
        • Increased the timer to drive to Downtown by 10 seconds.
    • L2SR1
      • General
        • Mission has been renamed from "Challenge 1: City Derby 1" to "Challenge 1: Downtown Derby".
        • Classic Family Sedan now uses a new HUD Icon.
    • L2SR2
      • General
        • Mission has been renamed from "Challenge 2: City Race 1" to "Challenge 2: Downtown Race".
        • Changed Racers.
      • Normal Mode
        • Tweaked some of the racer's stats.
      • Hellfish Mode
        • Increased mass on Lisa's car.
        • Increased hitpoints on Lisa's car.
    • L2SR3
      • Normal Mode
        • Increased the timer to grab the newspapers to 1:25.
        • Increased the timer to get back into your car to 0:50.
        • Increased the timer to deliever the papers in the first part of downtown to 0:50.
        • Changed the timer to get to the shady part of downtown to 1:10.
        • Increased the timer to deliever the mail in the shady part of downtown to 1:30.
    • L2BM1
      • Normal Mode
        • Changed timer to get to Moe's to 0:45.
        • Timer to get back into your car has been changed to 0:30.
        • Timer to get to the Krusty Burger has been increased to 0:30
        • Timer to get back into your car has been changed to 0:30.
        • Timer to get to the Hospital has been increased to 0:45.
        • Timer to get the blood has been increased to 2:20.
    • L3M1
      • Normal Mode
        • Traffic is limited to just two cars just like the vanilla mission.
        • Timer to get to the Comic Book Shop has been upped to 1:10.
          • This timer was taken from the vanilla L3M2's drive to the Planet Hype, with ten seconds added.
          • There are multiple reasons for the 10 second increase:
            • First time the player steps into Level 3.
            • Player is taking control of an entirely new car that they haven't touched since L2M3.
            • The Comic Book shop is slightly farther away from the Planet Hype.
        • Race is just limited to one Nerd Car.
          • This is done to emulate the difficulty of the race from L3M1.
          • This is also done because Radical usually only uses one race car in non-Street Race mission races.
        • Timer to get back to the Comic Book Shop (fake) is now the real stage.
          • Nerd Car chase has been removed.
      • Hellfish Mode
        • Decreased the timer to drive back to the Android's dungeon by 10 seconds.
    • L3M2
      • Normal Mode
        • Timer to get to the Springfield Sign is now 1:00.
        • Apu now no longer dumps items on Normal. The player is just expected to follow Apu.
      • Hellfish Mode
        • Decreased timer in "Drive to the Springfield Sign" stage.
        • Decreased timer in "Drive to the Planet Hype" stage.
        • Changed Milhouse's AI behaviour.
    • L3M3
      • General
        • The forced car is now properly swapped out.
        • Removed the Countdown at the start of the mission.
      • Normal Mode
        • Timer to follow the flatmeat trail has been increased to 1:25.
        • Timer to get to get Cletus' flatmeat has been reverted to the original timer.
        • Blue Redneck Truck now uses an entirely new con file.
        • Timer has been decreased when knocking the flatmeat out of the Blue Redneck truck to 1:10.
      • Hellfish
        • Increased the timer to collect the first batch of flatmeat because reasons.
        • Decreased timer to reach the observatory by 10 seconds.
    • L3M4
      • Normal Mode
        • First sedan now uses a weaker con file.
        • Increased the timer to destroy the first sedan to 1:30.
        • Increased time to collect Bart's trail of items to 1:10.
        • Second sedan now uses a weaker con file.
        • Timer to destroy the second sedan has been decreased to 1:20.
    • L3M5
      • Normal Mode
        • Changed the Police Car's AI Behaviour.
        • Changed the Police Car's Stats.
        • Changed the Snake icon to be the regular one without jail bars.
      • Hellfish Mode
        • Nerfed the Police Car's stats so the chase is easier.
        • Hit & Run's are now enabled to add challenge.
        • Decreased the distance you can be away from Snake a bit.
    • L3M6
      • General
        • Nerfed the Chase Sedan's hitpoints.
      • Normal Mode
        • Increased timer to collect the evidence is 1:30.
        • cSedan now uses a different con file based off of Level 3's M4dest.con.
        • Timer to get back to Davy Jones' Hamper is now disabled.
      • Hellfish Mode
        • Hit & Run's are now enabled to add challenge.
        • Decreased the timer to collect the sedans items and destroy it by 15 seconds.
    • L3M7
      • General
        • Completely Revamped.
    • L3SR1
      • General
        • Renamed from "Challenge 1: Seaside Derby 1" to "Challenge 1: Squidport Derby".
        • Fixed the driver of the Knight Boat to be the Sea Captain as intended instead of Krusty.
        • Seperate opponent stats for each difficulty.
    • L3BM1
      • Normal Mode
        • Adjusted Kearney and Dolph's stats.
        • Timer to knock the games out of the Bonestorm Truck has been increased to 2:00.
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