This update was released on September 8th, 2019.
General
- Now requires Version 1.23.5 of the Mod Launcher.
- Increased the physics prop limit further to potentially resolve a rare crash.
- Removed a comma from the global message used for out-of-vehicle conditions.
Cars
- Ambulance
- Extended the black void in the back to be visible when looking at the car from the sides.
- Dolph's Sedan
- Fixed alpha issues with the roof.
- Fixed a seam on the wheels.
- Fixed an issue where the axles extended slightly out of the wheels.
- Fixed the damaged hood texture being incorrect.
- Made it so the driver side mirror is not damaged.
- Made it so the rear passenger side window has glass instead of cardboard.
- Removed the crate from the trunk.
- Slightly increased the top speed.
- Li'l Lightnin'
- Lowered the quality of some textures so they fit in better with the rest of the game world.
- Moe's Sedan
- Fixed alpha issues with the roof.
- Fixed a seam on the wheels.
- Fixed an issue where the axles extended slightly out of the wheels.
Characters
- Reduced the price of Homer's Gold costume from 1500 to 1000.
- Reduced the price of Bart's Silver costume from 2000 to 1500.
Frontend
Fixed bleeding colors on the edges of the newspaper sprites.
Taxi Missions
- Added an additional stage at the end that prompts you to restart the mission if you'd like to play again.
- Increased the base payout by 50%.
Level 1
Map
- Professor Frink's House
- Added collision to the hedges and the top of the garage.
- Changed the model of the door.
- Reduced the size of the chip on the corner of the house.
Level 2
Collectibles
Added a new gag.
Map
- DMV
- Added an additional box near the DMV where you could walk through a wall.
- Adjusted the position of the bus in the side of the DMV to make it easier to get on the roof.
- Downtown
- Added a camera trigger on the rooftops near the Police Station to make it easier to see what you're doing.
- Added better collision to the Krusty Burger and a cola crate on top.
- Stadium
- Added US flags to the top.
- Rotated the lights by 15 degrees.
- Town Hall
- Added collision to the skin shop.
- Fixed an issue where some collision on the cubicles did not work correctly by increasing a limit.
- Improved the ground collision around the building to match the shape of the building and have the appropriate surface types inside.
- Other
- Removed the guardrail near Moe's and the LBSC.
Mission 2
- Changed various objective messages used during this mission.
- Changed where Kearney gets hidden so you can't run into a duplicate of him by driving to the police station on the first stage.
- Improved the camera angle when talking to Ralph.
- Made it so Bart will not say any mission victory dialogue at the end of this mission.
- Redesigned the mission to potentially fix a rare crash.
- Made it so the forced car is not repositioned and you are not automatically placed into it after talking to Ralph.
- This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
- Added a get-in stage to accomodate that change.
- Changed it so the Hit & Run will start when getting back in the car (instead of when picking up the fireworks) to accomodate that change.
- Made it so the forced car is not repositioned and you are not automatically placed into it after talking to Ralph.
Mission 4
- Added a condition to allow you to lose the race at the start.
- Swapped the order of the dialogue played when Snake hits Wiggum with his car.
Mission 5
- Changed various objective messages used during this mission.
- Changed the HUD icon for the Drive to the Trainyard stage on Hellfish.
- Fixed a crash when starting this mission after having played the Taxi Mission.
- Redesigned the mission to potentially fix a rare crash.
- Made it so the forced car is not repositioned and you are not automatically placed into it.
- This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
- Added a couple additional pieces of flatmeat to the route used on Normal mode to accomodate that change.
- Made it so the forced car is not repositioned and you are not automatically placed into it.
Mission 6
Added the Cement Mixer to block the dirt jump shortcut.
Mission 7
Adjusted a couple of the routers so they're no longer floating in the air.
Bonus Mission
- Changed most of the on foot objective types so the game doesn't take control of the camera during them.
- Made it so the inside trigger condition in the offices does not show a message.
- Made it so the mission will never select the same tile pattern twice in a row.
- Redesigned the mission to potentially fix a rare crash.
- Made it so the forced car is not repositioned and you are not automatically placed into it after exiting the treasure room.
- This is to avoid using a script command that seems to crash the game on rare occasions in forced car missions.
- Added a get-in stage to accomodate that change.
- Made it so the forced car is not repositioned and you are not automatically placed into it after exiting the treasure room.
Taxi Mission
- Adjusted the time on Homer's Police Station to DMV route.
- Fixed a mistake where an alternate Homer costume did not use Homer's HUD icon.
- Fixed a mistake where one of Fat Tony's routes was marked as starting in the wrong zone.