Fail the player if the bounce on a spring locator (typically used for air vents).
Examples
AddCondition("spring");
// Optional: Specify the total amount of times the player is allowed to use springs. Defaults to 1.
SetCondTotal(3);
CloseCondition();
Game.AddCondition("spring")
-- Optional: Specify the total amount of times the player is allowed to use springs. Defaults to 1.
Game.SetCondTotal(3)
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18
Added this condition type.