This page documents events and their parameters for Type 0 Event Locators.
|7||Triggers the event "L2_light_city_day" in "ambience.rms".|
|23||Triggers the event "L2_railyard_day" in "ambience.rms".|
|46||Triggers the event "L1_Burns_Mansion_Interior" in "ambience.rms".|
|61||Triggers the event "Social_Club" in the current music RMS.|
Pushes "pause_region" to the top of the stack in "ambience.rms". It's unclear which event is used to do this.
|65||Modifies the lighting with the color in the parameter field.|
|79||Used to enter vehicles.|
This type is dynamically created at runtime
This page is primarily based on in-game observations with additional details being obtained with Debug Text. As such, many of these events may have additional effects not listed here. This is also far from a complete list.